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Polymega delayed due to supply shortages, currently at 99 percent Saturn compatibility

After nearly an hour of hands-on time at last year’s E3, we’ve been pretty optimistic about Playmaji’s upcoming modular, multi-game console, the Polymega.

Since then, there’s been growing criticism of the company after their website crashed shortly after they opened for pre-orders for the system, and when it was discovered they used arcade SEGA Rally gameplay footage in a trailer that was supposed to showcase SEGA Saturn footage.

The company hadn’t posted anything substantial to social media since October 2018, but in mid-March, they promised a “huge update” would be delivered. That day has finally come, and we have some more answers directly from Playmaji.

You can follow the string of tweets here, but the gist of it is Playmaji claims the hardware is finalized and is powered by an Intel Coffee Lake S processor, and the console will have an expansion port for an SSD, which combined with an SD card, will allow users to install up to 3TB of games to the system.

They also said they’re currently at 99 percent Saturn game and HLE BIOS compatibility for the entire system’s disc library, and all games will run at full speed. The Polymega will use software that has either been created in-house or has been legally licensed.

Due to “14nm supply shortages are affecting the ship date for Polymega. We’re in line behind a few larger companies but target is summer for receiving most of the CPUs and ship,” the company tweeted. “Press preview units and pre-orders will be shipped as soon as received.”

They announced they will be at GDC on March 22 for hands-on press previews, where they will show all their disc-based modules, to include the Saturn, PlayStation 1, SEGA/Mega CD, 32X CD, Neo Geo CD, Turbo CD/PCE CD.

Lastly, while pre-orders for the Polymega have closed, the company said they will launch a second round of pre-orders in May, along with information regarding retail pre-order being released around the same time.

Chris Powell

Chris is the editor-in-chief of Mega Visions Magazine and the co-creator of SEGA Nerds. He was the former managing editor of Airman magazine and has written for publications like Joystiq, PSP Fanboy, RETRO magazine, among others.
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